Gal Nissim: Body Scan, Fabrication, Mixamo Design, Max Patch, Unreal Engine Integration of 3D Avatars, Scenic Design
Lindsey Johson: Body Scan, Chat App Designer and Developer, Scenic Design
Angela Perrone: Body Scan, Fabrication, TV stand design, 3D Mesh Work: merging meshes, texture baking & mesh & texture editing,
Michelle Hessel: Body Scan, Fabrication, Unreal Engine Scenic Design, Unreal Engine Integration of 3D Avatars, Scenic Design
Current Times is a social commentary exploring the current state of human communication, where we exist in a physical world yet are trapped in the digital world, only to communicate to the outside through digital devices.
Window 1: The Physical World
This window features the live person (when not present, a sleeping dummy of a live person)
Window 2: The Digital World
This window features the Avatars in their digital environments along side the Current Times chat app.
Step 1: 3D Body Scans
Step 2: Merge Meshes, Bake Textures & Edit Model
To learn more about this step check out this blog post.
This is a tutorial that shows the step-by-step process of how we baked the textures onto meshes.
Step 3: Add Mixamo Animations to 3D models and Import to Unreal Engine
Step 4: Create Avatar Scenic Environment in Unreal Engine
Step 5: Create Max Patch to connect avatars to Unreal
Step 6: Design & Develop the chat application feature
This chat app was designed and developed for the Current Times window display as a way for the live person to communicate through their avatars with the outside world.
Step 7: Bring Avatars into Unreal Engine